Downloads and References
For convenience, the ZIP download contains all the platform binaries (and text file instructions) in one single file.
Destiny Hunter is written in C and has been cross-compiled to the following systems. For instructions on how to run these binaries, refer to the additional details further below:
|DOWNLOAD (PRG binary 4032 PET/CBM with “graphics” keyboard) |
DOWNLOAD (PRG binary for 8032 PET/CBM with “business” keyboard)
DOWNLOAD (TAP 4032 digital recording)
DOWNLOAD (MP3, audio reference)
32K RAM required! SNES GAMEPAD supported!
(20XX-series testing in progress!)
|DOWNLOAD (DSK image for Apple ][)|
DOWNLOAD (binary for Apple ][)
Now with sound + joystick support
TRS-80 Model 3
|DOWNLOAD (CMD binary for TRS-80 Model 3)|
Now with sound support!
Model 3 or 4 only (48K RAM required)
note about the model 1
IBM PC 5150
|DOWNLOAD (COM binary for IBM PC)|
IBM PC 5150 or compatible
32KB RAM required, CGA only
Compatible with PC-DOS 1.0
notes HERE (still beta, sound and joystick support TBD; MDA not yet supported)
|DOWNLOAD (PRG binary for Commodore 64)|
(SID audio support TBD)
Joystick or SNES GAMEPAD supported!
|ALL VERSIONS||DOWNLOAD (ZIP w/ text-file instructions)|
Alternative non-table version of the above information:
Direct ZIP download link is >>> here <<< (final build)
(zip contains both PET and C64 build as well as text file instructions)
PET TAP file (from my WAV recording) is >>>here<<<
(drag and drop into VICE!)
PRG file for PET or C64 (drag and drop into VICE or online emulators, or load on physical machine via disk or SD-card)
Apple ][ DSK file is >>>here<<< ( individual binary is >>>here<<< )
TRS-80 Model 3 binary file is >>>here<<<
IBM PC binary file is >>>here<<< ( disk images found >>>here<<< dhunter144 is 1.44MB 3.5″ format and dhunter180 is PC-DOS 2.10 5.25″ 180KB format)
To explore the C source code, refer to the github link >>>here<<<
If looking for SNES GAME PAD C or asm source code: link >>>here<<<
See below for instructions/guidelines on how to LOAD the game in a variety of ways.
If you need further help, ASK! E-mail “contact dot steve dot usa at gmail dot com” (or ask in PET or C64 online forums, or in the Comments section)
Commodore PET promotional trailer video
Commodore C64 promotional trailer video
The online Commodore PET 2001 emulator is available here
(be sure to choose “32K RAM” in the drop down and “Keyboard: Gaming”)
The online Commodore C64 emulator is available here
The following links below are LOAD INSTRUCTIONS on how to get the game running.
If you are instead looking for PLAY INSTRUCTIONS (controls on how to play the game), then refer to >>> here <<<
How to Load and Run Destiny Hunter
The images below are to help guide those who may not be familiar with these systems or what they look like. If you see one around someday, let whoever owns it know about Destiny Hunter! The focus below is on targets supported by Destiny Hunter (with additional links on how to use those platforms to load and play DH). An outstanding broader reference to computing history is at oldcomputers.net
U.S.M.C. electrical engineer Chuck Peddle (along with Bill Mensch) was responsible for the design of both the 6502 microprocessor and the PET Personal Computer that used it, introduced (and offered for sale) at a trade show in January 1977. For the first time, a general-purpose re-programmable user-friendly Personal Computer was available to anyone for under $1000 ! The “computer” as a desktop appliance has arrived! The cost reduction was largely from innovative manufacturing techniques (to yield more working processors in less time). The original PET 2001 retailed for $795 with 8K RAM; in August 1982, the Commodore 64 initially retailed for $595 with 64K of RAM. Commodore was able to use Microsoft BASIC with floating point support, making it more useful for scientific applications. Commodore also chose to use a calculator-style keyboard for their initial release (the compact size allowed for the “integrated” cassette storage), but this initial design was soon replaced with the full sized keyboard version. The Commodore offered IEEE-488 and user-port expansion ports on the back, but had no internal expansion slots.
INSTRUCTIONS using desktop emulator
INSTRUCTIONS using online emulator
INSTRUCTIONS using SD-card
INSTRUCTIONS using cassette tape
INSTRUCTIONS using floppy disk
Approximately 200 Apple 1 computers were hand built by Steve Wozniak around 1976 (which included even a wooden cabinet, similar to the Sol-20). The Apple 1 was also a “kit computer” requiring some additional assembly (power supply, keyboard), with technical-idea contributions from many Homebrew Computer Club members. These ideas directly led to the Apple 2 model a year later.
It was the Apple ][ that forever put Apple on the map to become a household name. Like Commodore, they chose the 6502 microprocessor from Chuck Peddle as the CPU. The Apple 1 was “$666.66” and Apple II initial retail June 1977 was ~$1298 with 4K RAM. Initially Apple had its own INTEGER BASIC, but soon after licensed a floating-point capable BASIC under the name AppleSoft (being derived from Microsoft BASIC). The Apple ][ featured several internal expansion slots, for things like digital sound processing or real time clocks, giving end users a lot more “growth” potential.
INSTRUCTIONS on the Apple ][ build
The last member of the original “trinity” is the Tandy Radio Shack corporation, which released their TRS-80 home/office Personal Computer in August 1977 (designed by Don French and Steve Leininger). The initial Model 1 was limited to 16KB, suffered from FCC-regulated RF shielding problems, had a 64×16 text resolution, but was the least expensive of the three and had the benefit of existing Radio Shack store distribution. The 1977 Model I initial retail price was $399, while the 1980 Model III started at $699.
The Model 2 (1979) had some similar characteristic, but was a more business-oriented machine that was nearly 10x the cost (initial retail $3450). It was the subsequent Model 3 (July 1980) that was the direct placement of the Model 1. The Tandy systems were different due to being based on the Zilog 80 microprocessor (Z80, by Federico Faggin and other ex-Intel engineers) instead of the MOS 6502. Like both Commodore and Apple, the TRS-80 line did also use Microsoft BASIC in a ROM chip to provide on-boot programming capability.
INSTRUCTIONS on the TRS-80 build
TRS-80 TECHNICAL NOTES HERE
IBM pioneered large-scale mainframe computers since the 1960s (System/360), and subsequently competed against DEC PDP-8 equipment. Both of these were vast improvements over specialized equipment of the 1940s and 1950s (that was generally purpose built and then dismantled after use). IBM and DEC were titans of large scale computing equipment, in domains of banking, stock market, military, space, and scientific research. But members of the Railway Club at MIT tinkered and pioneered ways to use these machines, in more personal and interactive fashion.
Initially IBM ignored smaller personal computers, as such machines were barely more capable than simple calculators, and had very little business or scientific application. However, recognizing the rapid growth of the PC market, IBM developed the IBM PC 5150 largely in secret (having NDA’s with various industry partners). In August 1981, the IBM PC was release and became a leading standard that continues to this day. The lead designer was Don Estridge, and the initial price range was $1500 (base model) to $6000 (fully loaded).
Like all the other systems listed here, the IBM PC included Microsoft BASIC in a ROM that was available on bootup. The base model IBM PC 5150 also retained the typical characteristics of that era: 64KB RAM (max onboard), 80×25 monochrome text. However, the PC offered a much more extensive set of expansion slots and published specs (including hardware schematics and full printing of the BIOS assembly language!).
INSTRUCTIONS for IBM PC build
IBM PC DEVELOPMENT NOTES (related to DHUNTER) HERE